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	<title>Comments on: Toolbox: Levels of Sketching</title>
	<atom:link href="http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/</link>
	<description>Sketching and Drawing Video Tutorials for Industrial Designers</description>
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		<title>By: Jason</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-3157</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 24 Feb 2010 18:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-3157</guid>
		<description>I agree somewhat with Rodger above.  I find that Ill go from concept sketch (which for my business is somewhere between thinking and technical with some rendering for a little pop)to 3D because Ive found going any further makes the customer feel locked in to a very different feeling product than they first had in mind.  My clients would see the car rendering for example and ask why is it so low to the ground, I dont want flat paint, where do you get wheels that thin and fat and whys the windshield black. *rollseyes* (my customer is a little &#039;traditional&#039;)  My clients feel more involved in the development if what I show is at a far less formal state.  The emotional renderings look great and Id love to do more (and sometimes do for the heck of it) but frankly its a waste of time and doesnt change the most important aspect of all our jobs - whether or not a product will sell.</description>
		<content:encoded><![CDATA[<p>I agree somewhat with Rodger above.  I find that Ill go from concept sketch (which for my business is somewhere between thinking and technical with some rendering for a little pop)to 3D because Ive found going any further makes the customer feel locked in to a very different feeling product than they first had in mind.  My clients would see the car rendering for example and ask why is it so low to the ground, I dont want flat paint, where do you get wheels that thin and fat and whys the windshield black. *rollseyes* (my customer is a little &#8216;traditional&#8217;)  My clients feel more involved in the development if what I show is at a far less formal state.  The emotional renderings look great and Id love to do more (and sometimes do for the heck of it) but frankly its a waste of time and doesnt change the most important aspect of all our jobs &#8211; whether or not a product will sell.</p>
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	<item>
		<title>By: Niveles en la bocetación &#171; Taller objeto y uso UJTL</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-3021</link>
		<dc:creator>Niveles en la bocetación &#171; Taller objeto y uso UJTL</dc:creator>
		<pubDate>Tue, 02 Feb 2010 13:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-3021</guid>
		<description>[...] http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/" rel="nofollow">http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/</a> [...]</p>
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	<item>
		<title>By: Product Design Outsourcing</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-2339</link>
		<dc:creator>Product Design Outsourcing</dc:creator>
		<pubDate>Sat, 28 Nov 2009 18:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-2339</guid>
		<description>[...] ID Sketching    Author: Product Designer   Time: Saturday, November 28th, 2009 at 1:20 pm   Category: [...]</description>
		<content:encoded><![CDATA[<p>[...] ID Sketching    Author: Product Designer   Time: Saturday, November 28th, 2009 at 1:20 pm   Category: [...]</p>
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	<item>
		<title>By: andrea joseph</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-2134</link>
		<dc:creator>andrea joseph</dc:creator>
		<pubDate>Sat, 24 Oct 2009 12:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-2134</guid>
		<description>great post, and brilliant sketches!</description>
		<content:encoded><![CDATA[<p>great post, and brilliant sketches!</p>
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	<item>
		<title>By: Spencer Nugent</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-2129</link>
		<dc:creator>Spencer Nugent</dc:creator>
		<pubDate>Fri, 23 Oct 2009 05:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-2129</guid>
		<description>Glad we could help in some small way!</description>
		<content:encoded><![CDATA[<p>Glad we could help in some small way!</p>
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	<item>
		<title>By: david tjahjadi</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-2128</link>
		<dc:creator>david tjahjadi</dc:creator>
		<pubDate>Fri, 23 Oct 2009 05:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-2128</guid>
		<description>i&#039;m a student at the art center college of design, and i must say that idsketching was one of the key determinants to getting accepted! thank you soo much for sharing techniques, thoughts and articles that continue to fuel my passion to become a better product designer. hope to work as an intern at astro soon!!!

keep spreading the creativity!

david tjahjadi</description>
		<content:encoded><![CDATA[<p>i&#8217;m a student at the art center college of design, and i must say that idsketching was one of the key determinants to getting accepted! thank you soo much for sharing techniques, thoughts and articles that continue to fuel my passion to become a better product designer. hope to work as an intern at astro soon!!!</p>
<p>keep spreading the creativity!</p>
<p>david tjahjadi</p>
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	<item>
		<title>By: Neil</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-2127</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Fri, 23 Oct 2009 00:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-2127</guid>
		<description>Spencer,
Great article! I have been developing an outline for a sketch tutorial and used a similar technique. I too feel it is necessary to stress efficiency in regards to purpose. You did a wonderful job illustrating an appropriate caliber for each situation.  I dig your posts,

keep&#039;m coming!</description>
		<content:encoded><![CDATA[<p>Spencer,<br />
Great article! I have been developing an outline for a sketch tutorial and used a similar technique. I too feel it is necessary to stress efficiency in regards to purpose. You did a wonderful job illustrating an appropriate caliber for each situation.  I dig your posts,</p>
<p>keep&#8217;m coming!</p>
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	</item>
	<item>
		<title>By: Spencer Nugent</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-2125</link>
		<dc:creator>Spencer Nugent</dc:creator>
		<pubDate>Thu, 22 Oct 2009 22:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-2125</guid>
		<description>Interesting thought. I don&#039;t think emotive sketches are dead. I think the tendency to rush into 3d has its drawbacks, at least in my experiences. It depends Akita as well in the type of designer you are. There&#039;s something magical and human about a well out together sketch. With cad, I think things can tend to go a little cold.

Oh, and it&#039;s not meant to be a procedural list btw, but rather an overview of sketch techniques.</description>
		<content:encoded><![CDATA[<p>Interesting thought. I don&#8217;t think emotive sketches are dead. I think the tendency to rush into 3d has its drawbacks, at least in my experiences. It depends Akita as well in the type of designer you are. There&#8217;s something magical and human about a well out together sketch. With cad, I think things can tend to go a little cold.</p>
<p>Oh, and it&#8217;s not meant to be a procedural list btw, but rather an overview of sketch techniques.</p>
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	<item>
		<title>By: Robert Liddell</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-2124</link>
		<dc:creator>Robert Liddell</dc:creator>
		<pubDate>Thu, 22 Oct 2009 19:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-2124</guid>
		<description>Why not go from tech sketch into 3D software, into computer rendering?  Sometimes I think the Presentation and Emotive sketches are obsolete.</description>
		<content:encoded><![CDATA[<p>Why not go from tech sketch into 3D software, into computer rendering?  Sometimes I think the Presentation and Emotive sketches are obsolete.</p>
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	<item>
		<title>By: Derek</title>
		<link>http://www.idsketching.com/toolbox/toolbox-levels-of-sketching/comment-page-1/#comment-2123</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Thu, 22 Oct 2009 19:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.idsketching.com/?p=664#comment-2123</guid>
		<description>Awesome article. Great explanation on the different types of sketching. I do alot of retail work, so in many cases, we never get to the Emotive or Presentation sketch. Mostly because, pretty as these are, they take alot of time, and buyers and companies don&#039;t really want long turnarounds. So, we go from thinking and technical sketching right into Illustrator. That way we can overlay emotive shading, backgrounds, presentation templates and comments, with the ability to change and adjust colors, features and details very quickly.  I miss the emotive and presentation sketch process, but these seem to be for companies with 12-16 month development times, we have only 1-3 months.</description>
		<content:encoded><![CDATA[<p>Awesome article. Great explanation on the different types of sketching. I do alot of retail work, so in many cases, we never get to the Emotive or Presentation sketch. Mostly because, pretty as these are, they take alot of time, and buyers and companies don&#8217;t really want long turnarounds. So, we go from thinking and technical sketching right into Illustrator. That way we can overlay emotive shading, backgrounds, presentation templates and comments, with the ability to change and adjust colors, features and details very quickly.  I miss the emotive and presentation sketch process, but these seem to be for companies with 12-16 month development times, we have only 1-3 months.</p>
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